Next to sight and sound, haptics are one of the lowest hanging fruits for creating immersion in VR. But beyond the rumble we have in today’s VR controllers there’s lots of other immersive haptic tech ...
Dutch-based tech company SenseGlove has announced the upcoming release of Nova 2, the second generation of its innovative haptic force-feedback glove and is claimed to be the first of its type with ...
Striker VR, maker of high-end haptic VR gun peripherals for the out-of-home market, announced today it has raised a $4 million investment and plans to use the funds to make its first move into the ...
Imagine stepping into a virtual world where every touch, grab, and hold feels incredibly real. With Bstick, the handheld haptic VR controller, you can elevate your virtual reality experience to ...
I originally tried out the Manus VR gloves almost three years ago. In VR years that’s basically an entire lifetime ago. Back then it was rudimentary at best and we’ve seen several other solutioins ...
VentureBeat: The number of buttons, the number of actuators, is that one thing that will determine how much you can control the feeling? Culbertson: Sure. If we had 200 actuators and they were smaller ...
Released in 2016, Sony’s PlayStation VR is perhaps the most significant virtual reality venture in the realm of console gaming. While its direct competitors have mostly abstained from the technology ...
SAN FRANCISCO & NEW ORLEANS--(BUSINESS WIRE)--Immersion Corporation (NASDAQ: IMMR), the leading developer of haptic technologies, and StrikerVR, the manufacturer and developer of cutting-edge force ...
A groundbreaking development by City University of Hong Kong and other Chinese institutes is set to change the way we interact with immersive digital environments. The team, led by Professor Xinge Yu, ...
Rendering touch realistically in virtual reality (VR) isn't easy. We've only recently gotten to the point where VR can even recognize hands, let alone create a realistic experience of handling objects ...
The realism of virtual reality has come a long way in recent years, particularly thanks to higher resolution screens and improvements in body movement tracking. But it's not yet perfect, and one thing ...
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