Before 1983, video games controls were clunky. Instead of thumbs and fingers to play, palms and entire fists were used to push, pull, and jerk joysticks. The interface worked, but it wasn’t ideal.
LOS ANGELES--Forget the console wars. We're in the motion-sensitive controller wars. That much became clear Tuesday when, following on Monday's announcement by Microsoft that it was working on Project ...
Thanks to hype in the popular media, the term “automation” tends to conjure images of robots, artificial intelligence and the cloud in the minds of most people. The root of most manufacturing ...
Until this ALT Avatar Motion Controller review, it didn't occur to me that there's something inherently wrong with using a gaming keyboard: after all, it's second nature for my fingers to navigate ...
Motion Engineering, Inc. (MEI) today released the next generation ZMP-PCI Motion Controller, the highest performance member of their SynqNet family. The PCI-based package (ZMP-SynqNet-PCI) adds to MEI ...
Delta Motion announced the addition of EtherCAT MainDevice capability to its RMC200 Motion Controller for connecting to and controlling any devices needed for high- performance hydraulic and electric ...
This video explains why the DJI NEO 2 motion controller enhances the flying experience by making drone control feel more ...
The Nintendo Switch may be one of the most innovative consoles ever, all thanks to its namesake ability to switch between TV and handheld play. Nintendo’s joy-cons were initially a game changer, but ...
The result of partnering with TRINAMIC Motion Control GmbH & Co. on the software side, the TMCM-303 and TMCM-310 3-axis controllers provide a complete motion control system in compact packages. The 80 ...
The latest Magellan family of motion-control ICs offer 7-segment s-curve profile generation capabilities and are available in 1-, 2-, 3-, and 4-axis versions. Compared to 3-segment trapezoidal ...