The Dynamic Island, a signature feature of iPhones, has been significantly enhanced with the release of iOS 26. This interactive display interface now combines an array of built-in tools and ...
A 2D Unity top-down game showcasing adaptive enemy AI. Enemies dynamically adjust their attack patterns and strategies based on player performance, featuring pathfinding and difficulty scaling to keep ...
Abstract: Adversarial examples, crafted by adding perturbations imperceptible to humans, can deceive neural networks. Re-cent studies identify the adversarial transferability across various models, ...
Welcome to the repository for my 2D procedurally generated RPG game developed in Unity! This project leverages procedural generation, pathfinding algorithms based on graph theory, dynamic programming, ...
Abstract: This study is about the implementation of a reinforcement learning algorithm in the trajectory planning of manipulators. We have a 7-DOF robotic arm to pick & place the randomly placed block ...